Combat Company and Unity5 - Beta testing

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Combat Company and Unity5 - Beta testing

Post by [GM]KASPALL- on Fri Feb 05, 2016 9:55 pm

Hello guys,
Me and Nelitoz are too busy at the moment testing the game on Unity5, trying hard to be sure everything its okay before publishing the game.
We decided to let you guys test the game with us, so you can do it by acessing http://combatcompany.net/unity5
There are only one thing that you need to know when testing this new version, is that you can't join or play with players using the standard version and vice-versa.
In this new Unity5 version it contains:

- Maps got new lightning.
- You can only vote once in a room now.
- Fixed the textfield lose focus in the room lobby.
- Players now colide with another players.
- Fixed Medieval bug.

If you guys really want to help us speeding the process, please feel free to come test with us so we can publish this new version within the next days.

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Re: Combat Company and Unity5 - Beta testing

Post by Vonbear on Sat Feb 06, 2016 11:21 am

Iam really happy to see this post, and ill be sure to check it out for a bit!

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Re: Combat Company and Unity5 - Beta testing

Post by Bendito on Sun Feb 07, 2016 3:45 am

Itz so nice to hear that our CC gonna be soon updated to Unity5 and yeah of course i can help you by testing the new unity KASPALL Wink

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Re: Combat Company and Unity5 - Beta testing

Post by Vonbear on Mon Feb 08, 2016 11:05 am

There are still alot of bugs that need to be fixed. Ill post the bugs i found while playing less than 5 minutes!

When sensetivity is on 0 your sensetivity while aiming down sight is really high.

the crouch and aim down sight sound is swithed.

unlimited ammo while playing with silenced hk in contra.

Some of the lightning is really dark.

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Re: Combat Company and Unity5 - Beta testing

Post by [GM]KASPALL- on Mon Feb 08, 2016 12:35 pm

- I've fixed the mouse sensitivity.
- I dont know what you mean with the crouch and aim down sight sound is swithed.
- I've fixed the unlimited ammo bug.
- This is the new Unity5 lightning, i know it sux, i prefer 1000 times the old lightning system. The only way to fix it is placing some light points on the dark areas.

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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Sat Feb 27, 2016 3:14 pm

my PC is too weak for this new version, because of my large monitor
fps is 30

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Re: Combat Company and Unity5 - Beta testing

Post by RenneXD on Thu Mar 03, 2016 2:07 pm

I also have shitty PC and I got low fps (like 15-20) so I wanted to ask is it possible to make lower requirements for this version. Current version still lags and (I also got "Screen Freezes") but it's still a way better then version Unity5.

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Re: Combat Company and Unity5 - Beta testing

Post by TheJanitor on Tue Mar 22, 2016 6:11 pm

This gonna be the first update of 2016 Smile?
What I found after a few hours minutes of testing stuff out
No damage bombs
 How its done : Basically you just switch between your bomb and secondary weapon really fast after u started the timer on the bomb, so long as the secondary weapons cursor is not seen the timer will keep going and eventually explode when it ends. I don't know if enemy's are damaged by this cause I don't have anyone to help me. (This was in the older version as well.)
Jumping bullets
 Some areas when you shoot the bullets bounce of the wall and hit somewhere entirely off course, I wondered if this was a game mechanic or not since bullets do bounce walls in rl, called  ricochet.If its not a game mechanic I can provide screenshots of  these areas.
Shadows appearing when scoping in Sniper way
pretty sure you already seen this but wth.

Well, if I find time and someone to help me out I can test more theories out Smile
And Kasp this update says players can now collide with other players, so does that mean we can now boast others up to unreachable areas?

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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Sat Mar 26, 2016 6:44 am

PC FPS in CC 100fps/ PC FPS is CCunity5 50fps
laptop FPS in CC 100-160fps max 187fps (full room 40-60fps)/ laptop FPS in CCunity5 60(full room maybe 30 or 20fps) (because monitor is smaller)

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Re: Combat Company and Unity5 - Beta testing

Post by fishhunter on Mon May 02, 2016 8:39 pm

Kaspall i have another bug i dont think its my pc
I was trying the resolutions when ... this happend...


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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Mon May 02, 2016 9:02 pm

the new vote kick system is nice, but, leave you room and join it, you can start vote kick again  Razz


just testing
http://i.imgur.com/m4UVkjG.jpg
http://i.imgur.com/4v0hqPD.png
leave and join room = you can start vote kick again and againhttp://i.imgur.com/k3rjt7b.png

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Re: Combat Company and Unity5 - Beta testing

Post by [GM]Nelitoz on Tue May 03, 2016 11:29 am

In terms of resolution is quite possibly the browser, because I have some bugs similar these, both in the new version as the current version.
In terms the vote kik, the idea of reducing the vote kik to 1 is not to make spam vote kik in as a player comes out and between may have consequences: First clean your score 2 to leave another player can enter to the time it and so the room is full

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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Tue May 03, 2016 12:14 pm

some guys starts vote kicks and left the room:/

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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Tue May 03, 2016 12:59 pm

the futur 1 in Unity5 is now not more sooo lagging(fps80)but too bright http://vvcap.com/img/BjLiIsRvaAC.jpg

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Re: Combat Company and Unity5 - Beta testing

Post by fishhunter on Tue May 03, 2016 10:24 pm

Admins can u add the next guns in the unity 5 cc plz?
They are:-MG36 ->https://servimg.com/view/19467169/1 (smg)
            -KAC PDW I send u sight, how it looks and .... what else is needed... ->http://prntscr.com/azxgm6   http://prntscr.com/azxh5m   http://prntscr.com/azxi29 (AR)
stats:-http://prntscr.com/azxmrk
i hope thats all if something is missing plz tell me and i do it
and another one would be RPKT (machine gun) http://prntscr.com/azxjvt http://prntscr.com/azxk37 http://prntscr.com/azxke8
stats:- http://prntscr.com/azxn39
for more info (MG36) ask METHOD
Ummmm gl i hope they will be added

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Re: Combat Company and Unity5 - Beta testing

Post by METHOD MAN on Thu May 12, 2016 10:00 am

http://prntscr.com/b33fmw

http://prntscr.com/b33fw0

http://prntscr.com/b33g3z

having a blast in dust2 Like a Star @ heaven

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Re: Combat Company and Unity5 - Beta testing

Post by Germanfourpower on Wed May 25, 2016 8:26 pm

I have a better idea for the new vote kick system, if someone abused vote kick, he gets 7 days vote kick prohibition

Guys like burek45123 need this -> http://img.prntscr.com/img?url=http://i.imgur.com/rNRTuHK.jpg

About burek45123 ->burek45123 is one of the biggest vote kick abuser and unfair teamer in this game, i like przemek90 more then this burek, he was in ARMA clan and have starting vote kicks to other arma members, he have kicked me 1x from room without reason, all hate burek, even przemek90, playing with burek is not good for all

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Re: Combat Company and Unity5 - Beta testing

Post by fishhunter on Wed May 25, 2016 8:32 pm

jaaaaaaaaaaaa
i agree with german

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Re: Combat Company and Unity5 - Beta testing

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